Legends and their attributes
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Legends and their attributes
Hello guys, in this topic, I will explain you about the legends and their statistics.
Legends statistics are separated into 4 categories.
Courage: This statistic increases the damage done by a legend during a fight. It also reduces the time taken to build units on the governing legend.
Magic: This statistic increases the effectiveness of a used artefact during a fight. It also increases the ressource production on the governing unit. Moreover, this statistic increases the attacking / protecting ability against a magic card.
Strategy: This statistic increases the number of units a legend can bring in fight, it also increases the defensive ability of the legend. A legend's strategy also have an impact on the research time, the higher the statistic, the shortest the research time is.
Ability: This is the ability that determines how many potential points are given to legends. The potential points are awarded this way ... You take the ability of a legend and divide it by 10. If the number after the period is between 1 and 5, you round down. If the number is between 6 and 9, it's rounded up.
Example: A legend with 45 AB, will receive between 1 and 4 potential points. (45 / 10 = 4.5) Between 1 and 5, we round it down.
NOTE: DO NOT USE RESSOURCES LIKE DEFLECTION, RESTORATION OR RENEW SEED ON LEGENDS UNDER 30 EVEN 35 ABILITY POINTS.
Legends are the spine of your Empire. They are also divided into 3 specific categories. You have the "Seer", the "Monk" and the "Warrior". Each of them have a specific role to play.
Monk: This legend is a powerful magic user and the ressource producer you want to have as a governor. When you build a Monk, you try to keep the potential points in the Magic attribute for governor and try to place the points as 1-1-1 for 26 to 35 AB legends and 1-1-2 for 36 to 45 AB legends.
Seer: This legend is the kind of legend that carries a lot of units into fight. As governor, they are awesome into reducing time for researches. When you build a governing seer, try to keep the potential points the the strategy ability. When building a Battle Seer, you use the same settings than the Monk's setting.
Warrior: This one is the typical striker. This is the kind of legend that hits first and think after. This one mostly relies on Courage and Strategy. When you build a Warrior as a governor, you want to focus the potential points on Courage to decrease the needed time to train units in the garrison. When building a warrior, you try to keep the following pattern: 1-0-2 on 26 to 35 AB legends and 2-0-2 on 36 to 45 legends.
Legends statistics are separated into 4 categories.
Courage: This statistic increases the damage done by a legend during a fight. It also reduces the time taken to build units on the governing legend.
Magic: This statistic increases the effectiveness of a used artefact during a fight. It also increases the ressource production on the governing unit. Moreover, this statistic increases the attacking / protecting ability against a magic card.
Strategy: This statistic increases the number of units a legend can bring in fight, it also increases the defensive ability of the legend. A legend's strategy also have an impact on the research time, the higher the statistic, the shortest the research time is.
Ability: This is the ability that determines how many potential points are given to legends. The potential points are awarded this way ... You take the ability of a legend and divide it by 10. If the number after the period is between 1 and 5, you round down. If the number is between 6 and 9, it's rounded up.
Example: A legend with 45 AB, will receive between 1 and 4 potential points. (45 / 10 = 4.5) Between 1 and 5, we round it down.
NOTE: DO NOT USE RESSOURCES LIKE DEFLECTION, RESTORATION OR RENEW SEED ON LEGENDS UNDER 30 EVEN 35 ABILITY POINTS.
Legends are the spine of your Empire. They are also divided into 3 specific categories. You have the "Seer", the "Monk" and the "Warrior". Each of them have a specific role to play.
Monk: This legend is a powerful magic user and the ressource producer you want to have as a governor. When you build a Monk, you try to keep the potential points in the Magic attribute for governor and try to place the points as 1-1-1 for 26 to 35 AB legends and 1-1-2 for 36 to 45 AB legends.
Seer: This legend is the kind of legend that carries a lot of units into fight. As governor, they are awesome into reducing time for researches. When you build a governing seer, try to keep the potential points the the strategy ability. When building a Battle Seer, you use the same settings than the Monk's setting.
Warrior: This one is the typical striker. This is the kind of legend that hits first and think after. This one mostly relies on Courage and Strategy. When you build a Warrior as a governor, you want to focus the potential points on Courage to decrease the needed time to train units in the garrison. When building a warrior, you try to keep the following pattern: 1-0-2 on 26 to 35 AB legends and 2-0-2 on 36 to 45 legends.
leclpa1986- Posts : 3
Join date : 2011-08-19
Age : 37
Location : Saint-Jérôme, Québec
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